![]() ![]() > make a game > game is fremium > game makes 200k from in-app purchases after being installed 3 million times > now owe Unity 20c per 2.8M installs, $560K > that’s 360K more than we made - michael j foxney □ September 12, 2023 For instance, if a free-to-play game has made $200,0000 in the last 12 months but has millions of people installing it, the developer could end up owing Unity more than the profit earned from in-game purchases. One big concern is surrounding "freemium" games that cost nothing to download and rely on in-game purchases for revenue. Developers share their fears over new policy This new policy has caused a lot of backlash among developers, who are raising concerns about free-to-play games, charity bundles, and more. For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to-date installs. Unity further lays out the minimum revenue and install count to qualify, with different thresholds for developers using Unity Personal/Unity Plus, Unity Pro, and Unity Enterprise.
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